GameDev.tv – Unreal Engine Blueprint Developer: Learn Visual Scripting
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Description
Unreal Engine Blueprint Developer: Learn Visual Scripting
Created in collaboration – Epic Games. Code your first game in 100 minutes – purely visual scripting.
“This was an amazing course!!! The instructor was very clear – his explanations and moved at a very good pace. He found a great balance between following his instructions and allowing you to try things on your own as the course progressed. If you’re serious about learning Unreal Engine, then this course is a MUST BUY!!”
– Donnie Marges
This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web.
In this course we focus on how to make games -out writing traditional code by using Unreal Engine 4 and it’s powerful visual coding system known as Blueprints. We will be starting this course off at a beginners pace so you will need no prior experience or knowledge of Unreal Engine 4 or game development.
In the first section of this course you will have gone from not even having Unreal installed to making your first game: Marble Run! In fact, once you become more confident, you would be able to make Marble Run game in less that 15 minutes! That’s how easy and powerful Unreal Blueprint can be.
In the second section of the course you will be building another game, Crystal Cavern. You will be developing your own levels by editing geometry and using Unreal’s powerful lighting system. You will be populating your levels – actors that you have fully coded yourself through blueprints such as: pickups, cannons, projectiles & more!
Furthermore we plan to add a third section covering characters, humanoid rigging, weapon pickups and more. This will start appearing in May 2019, and will arrive slowly at around a video a week until done.
By the end of this course you will have developed the fundamental skills to create your own games – Unreal Engine 4.
You will have access to our world-class community forum where you can discuss topics on a course-wide basis, or down to the individual video. Our discussion forum will help you learn and share ideas – other students.
For each game project in the course, you will be:
- Guided through to build the entire game yourself.
- Shown all the Unreal and Blueprint features required.
- Challenged to apply, and re-apply your knowledge regularly.
Prefer to focus on C++? Check-out our Unreal Engine C++ Developer course. All our courses cover different projects, and work together perfectly.
You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches we make to the videos.
We constantly improve our courses in response to user feedback.
“This was my first Unreal course and it’s absolutely brilliant! I could understand everything, learned a lot, and had so much fun. Everything explained extremely well, perfectly paced, and it’s absolutely mind-blowing experience, being able to create my own game so quickly and easily. I highly recommend this to everyone!”
– Ray Alez
What you’ll learn in this course:
- Create simple complete games to share – friends.
- Develop using the Unreal Engine 4 editor.
- Learn to program using Blueprints, -out needing to write code.
- Create and package playable game projects.
- Model basic levels in BSP.
- Understand how to use the Unreal Editor interface.
“Just wonderful! Thanks a lot”
– Habib Bakas
Your Instructor
GameDev tv was created to help anyone learn how to develop, design, and sell indie games. Our aim is to make and maintain high quality courses that are engaging and entertaining for our students.
GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don’t cover? Visit our community page and let us know.
Course Curriculum (10+ hours)
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Getting Started – Unreal Engine 4 (4:07)
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Community & Support (10:10)
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First Steps in Unreal Engine 4 (7:51)
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Viewport Navigation & Transforms (12:42)
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Blueprint Introduction (9:26)
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Referencing Actors in Blueprints (10:45)
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Quiz
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Applying Physics to Static Meshes (4:42)
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Event Tick & Input Axis Events (10:42)
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Getting and Setting Actor Rotations (8:19)
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BSP Geometry (9:06)
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Converting BSP to Static Mesh (7:58)
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Quiz
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Trigger Volumes & Overlap Events (6:50)
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Returning Game Time in Seconds (9:02)
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Bug Fixing & Code Cleanup (11:01)
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Quiz
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Packaging your Game (9:20)
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Crystal Cavern Project Setup (4:42)
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Level Blockout & Lighting (9:53)
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Point Lights, Spot Lights & Sky Lights (6:31)
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Blueprint Actor Class (12:12)
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Player Pawn (6:24)
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Quiz
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Controllers & Possession (8:05)
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Game Mode Blueprint Class (5:57)
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Applying Physics to Player Pawn (5:02)
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Event Graphs & Input Mappings (6:21)
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Adding Torque (12:50)
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Quiz
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Blueprint Variables (8:26)
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BSP Extrude (6:19)
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Custom Box Trigger Blueprint (11:15)
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Player Camera Manager (11:06)
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Emissive Material (12:23)
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Quiz
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Destroying Actors on Overlap (6:19)
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Timelines (13:11)
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Blueprint Functions (6:12)
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Multiple Timeline Tracks (9:49)
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Blueprint Macros (5:23)
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Quiz
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Projectiles (6:30)
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Importing FBX files (6:00)
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Spawning Actors (6:39)
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Exposing Blueprint Variables (7:08)
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Animating Meshes – Timelines (8:37)
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Quiz
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Applying Damage (7:50)
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Collapsing Blueprint Code (7:32)
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Macro Libraries (7:36)
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Get All Actors Of Class (5:14)
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Pure & Impure Functions (8:00)
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Quiz
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Working – Arrays (14:56)
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Casting & Section Wrap Up (10:36)
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What Now?
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